if (!thiswep.wr_checkammo2(thiswep))
if (!(actor.items & IT_UNLIMITED_WEAPON_AMMO))
{
- W_SwitchWeapon_Force(actor, Weapons_from(w_getbestweapon(actor)));
+ W_SwitchWeapon_Force(actor, w_getbestweapon(actor));
w_ready(thiswep, actor, weaponentity, fire);
return;
}
if (!thiswep.wr_checkammo2(thiswep))
if (!(actor.items & IT_UNLIMITED_WEAPON_AMMO))
{
- W_SwitchWeapon_Force(actor, Weapons_from(w_getbestweapon(actor)));
+ W_SwitchWeapon_Force(actor, w_getbestweapon(actor));
w_ready(thiswep, actor, weaponentity, fire);
return;
}