self.BUTTON_ATCK2 = 1;
}
}
- METHOD(Tuba, wr_think, void(entity thiswep, entity actor, int fire))
+ METHOD(Tuba, wr_think, void(entity thiswep, entity actor, int slot, int fire))
{
if(fire & 1)
if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR(tuba, refire)))