]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/vaporizer.qc
Merge branch 'master' into terencehill/bot_waypoints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / vaporizer.qc
index 7dae1b3f731d2a3cf479a8a71ddd733ea1ed2afe..e46745c2acf4e971e0f0bcfa41a036d9381bfd04 100644 (file)
@@ -7,12 +7,8 @@ void SendCSQCVaporizerBeamParticle(entity player, int hit) {
        vector v;
        v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
        WriteHeader(MSG_BROADCAST, TE_CSQC_VAPORBEAMPARTICLE);
-       WriteCoord(MSG_BROADCAST, w_shotorg.x);
-       WriteCoord(MSG_BROADCAST, w_shotorg.y);
-       WriteCoord(MSG_BROADCAST, w_shotorg.z);
-       WriteCoord(MSG_BROADCAST, v.x);
-       WriteCoord(MSG_BROADCAST, v.y);
-       WriteCoord(MSG_BROADCAST, v.z);
+       WriteVector(MSG_BROADCAST, w_shotorg);
+       WriteVector(MSG_BROADCAST, v);
        WriteByte(MSG_BROADCAST, hit);
        WriteByte(MSG_BROADCAST, etof(player));
        WriteByte(MSG_BROADCAST, player.team);
@@ -82,8 +78,8 @@ NET_HANDLE(TE_CSQC_VAPORBEAMPARTICLE, bool isNew)
        if (isNew) IL_PUSH(g_drawables, this);
        this.drawmask = MASK_NORMAL;
 
-       this.vorg1_x = ReadCoord(); this.vorg1_y = ReadCoord(); this.vorg1_z = ReadCoord();
-       this.vorg2_x = ReadCoord(); this.vorg2_y = ReadCoord(); this.vorg2_z = ReadCoord();
+       this.vorg1 = ReadVector();
+       this.vorg2 = ReadVector();
        this.cnt = ReadByte();
        int myowner = ReadByte();
        this.owner = playerslots[myowner - 1];
@@ -129,7 +125,7 @@ void W_Vaporizer_Attack(Weapon thiswep, entity actor, .entity weaponentity)
 
        yoda = 0;
        damage_goodhits = 0;
-       FireRailgunBullet(actor, weaponentity, w_shotorg, w_shotorg + w_shotdir * max_shot_distance, vaporizer_damage, 800, 0, 0, 0, 0, WEP_VAPORIZER.m_id);
+       FireRailgunBullet(actor, weaponentity, w_shotorg, w_shotorg + w_shotdir * max_shot_distance, vaporizer_damage, WEP_CVAR_PRI(vaporizer, force), 0, 0, 0, 0, WEP_VAPORIZER.m_id);
 
        // do this now, as goodhits is disabled below
        SendCSQCVaporizerBeamParticle(actor, damage_goodhits);