CLASS(Vaporizer, Weapon)
/* spawnfunc */ ATTRIB(Vaporizer, m_canonical_spawnfunc, string, "weapon_vaporizer");
-/* ammotype */ ATTRIB(Vaporizer, ammo_type, int, RES_CELLS);
+/* ammotype */ ATTRIB(Vaporizer, ammo_type, Resource, RES_CELLS);
/* impulse */ ATTRIB(Vaporizer, impulse, int, 7);
/* flags */ ATTRIB(Vaporizer, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN | WEP_FLAG_NODUAL);
/* rating */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, 10000);
.float jump_interval;
.float jump_interval2;
.bool held_down;
-.float rm_force;
-.float rm_damage;
-.float rm_edmg;
+.int rm_laser_count;
#endif