]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/vortex.qc
Move muzzle flash model handling to the client side
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / vortex.qc
index 12fb5bde276e54a75d4a3bc421a402eb3e6e35c9..4e10a5839b9f4c318a49d32899b103f3437dfbbf 100644 (file)
@@ -152,7 +152,7 @@ void W_Vortex_Attack(Weapon thiswep, entity actor, .entity weaponentity, float i
        actor.vortex_lasthit = damage_goodhits;
 
        //beam and muzzle flash done on client
-    W_MuzzleFlash(actor, weaponentity, EFFECT_VORTEX_MUZZLEFLASH, w_shotorg, w_shotdir * 1000);
+    W_MuzzleFlash(actor, weaponentity, EFFECT_VORTEX_MUZZLEFLASH, MDL_Null, w_shotorg, w_shotdir * 1000);
        SendCSQCVortexBeamParticle(charge);
 
        W_DecreaseAmmo(thiswep, actor, myammo, weaponentity);