]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/vortex.qc
Weapons: remove unused field w_simplemdl
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / vortex.qc
index 898fedf220a78fbfbe7689ebd22812a196acbdec..965c6428a6fe8cc321c172b71c36354195ccc4f1 100644 (file)
@@ -8,7 +8,7 @@ REGISTER_WEAPON(
 /* rating    */ BOT_PICKUP_RATING_HIGH,
 /* color     */ '0.5 1 1',
 /* modelname */ "nex",
-/* simplemdl */ "foobar",
+/* model     */ MDL_VORTEX_ITEM,
 /* crosshair */ "gfx/crosshairnex 0.65",
 /* wepimg    */ "weaponnex",
 /* refname   */ "vortex",
@@ -103,10 +103,10 @@ void W_Vortex_Attack(float issecondary)
        mydmg *= charge;
        myforce *= charge;
 
-       W_SetupShot(self, true, 5, W_Sound("nexfire"), CH_WEAPON_A, mydmg);
+       W_SetupShot(self, true, 5, SND(NEXFIRE), CH_WEAPON_A, mydmg);
        if(charge > WEP_CVAR(vortex, charge_animlimit) && WEP_CVAR(vortex, charge_animlimit)) // if the Vortex is overcharged, we play an extra sound
        {
-               sound(self, CH_WEAPON_B, W_Sound("nexcharge"), VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM);
+               sound(self, CH_WEAPON_B, SND_NEXCHARGE, VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM);
        }
 
        yoda = 0;
@@ -253,11 +253,6 @@ bool W_Vortex(entity thiswep, int req)
                }
                case WR_INIT:
                {
-                       precache_sound(W_Sound("nexfire"));
-                       precache_sound(W_Sound("nexcharge"));
-                       precache_sound(W_Sound("nexwhoosh1"));
-                       precache_sound(W_Sound("nexwhoosh2"));
-                       precache_sound(W_Sound("nexwhoosh3"));
                        VORTEX_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -298,7 +293,7 @@ bool W_Vortex(entity thiswep, int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -325,13 +320,12 @@ bool W_Vortex(entity thiswep, int req)
                        org2 = w_org + w_backoff * 6;
                        pointparticles(particleeffectnum(EFFECT_VORTEX_IMPACT), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("neximpact"), VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, SND_NEXIMPACT, VOL_BASE, ATTN_NORM);
 
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound(W_Sound("neximpact"));
                        if(autocvar_cl_reticle && autocvar_cl_reticle_weapon)
                        {
                                precache_pic("gfx/reticle_nex");