// this is exported for custom frame animation code. Use with care.
// to update frames, first call this:
-void CSQCModel_InterpolateAnimation_2To4_PreNote(float sf);
-void CSQCModel_InterpolateAnimation_1To2_PreNote(float sf);
+void CSQCModel_InterpolateAnimation_2To4_PreNote(int sf);
+void CSQCModel_InterpolateAnimation_1To2_PreNote(int sf);
// then update frame, frame1time (and possibly frame2, frame2time, lerpfrac)
// if set_times is not set, caller is responsible for frame1time, frame2time, csqcmodel_lerpfractime!
-void CSQCModel_InterpolateAnimation_2To4_Note(float sf, float set_times);
-void CSQCModel_InterpolateAnimation_1To2_Note(float sf, float set_times);
+void CSQCModel_InterpolateAnimation_2To4_Note(int sf, float set_times);
+void CSQCModel_InterpolateAnimation_1To2_Note(int sf, float set_times);
// to retrieve animation state, call this
void CSQCModel_InterpolateAnimation_2To4_Do();
void CSQCModel_InterpolateAnimation_1To2_Do();