+++ /dev/null
-#ifndef CSQCMODELLIB_SETTINGS_H
-#define CSQCMODELLIB_SETTINGS_H
-// define this if svqc code wants to use .frame2 and .lerpfrac
-//#define CSQCMODEL_HAVE_TWO_FRAMES
-
-// don't define this ever
-//#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
-
-// add properties you want networked to CSQC here
-#define CSQCMODEL_EXTRAPROPERTIES \
- /* CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) */ \
- /* CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) */
-
-// add hook function calls here
-#define CSQCMODEL_HOOK_PREUPDATE
-#define CSQCMODEL_HOOK_POSTUPDATE
-#define CSQCMODEL_HOOK_PREDRAW
-#define CSQCPLAYER_HOOK_POSTCAMERASETUP
-
-// force updates of player entities that often even if unchanged
-#define CSQCPLAYER_FORCE_UPDATES 0.25
-
-// mod must define:
-//vector PL_MIN = ...;
-//vector PL_MAX = ...;
-//vector PL_VIEW_OFS = ...;
-//vector PL_CROUCH_MIN = ...;
-//vector PL_CROUCH_MAX = ...;
-//vector PL_CROUCH_VIEW_OFS = ...;
-#endif