-#ifndef CSPROGSDEFS_H
-#define CSPROGSDEFS_H
+#pragma once
#pragma noref 1
#undef STAT_MOVEVARS_TIMESCALE
#undef STAT_MOVEVARS_GRAVITY
-#pragma noref 0
-
#define use use1
.void(entity this, entity actor, entity trigger) use;
#define touch move_touch
-#endif
+void(vector ang) _makevectors_hidden = #1;
+vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;
+void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271;
+void(vector org, float radius, vector lightcolours) _adddynamiclight_hidden = #305;
+void(vector dir) _vectorvectors_hidden = #432;
+vector(entity ent, float tagindex) _gettaginfo_hidden = #452;
+
+#pragma noref 0