sys_in_update(this, dt);
sys_phys_fix(this, dt);
- if (sys_phys_override(this, dt)) { return; } sys_phys_monitor(this, dt);
+ if (sys_phys_override(this, dt))
+ return;
+
+ sys_phys_monitor(this, dt);
PHYS_CS(this).movement_old = PHYS_CS(this).movement;
PHYS_CS(this).v_angle_old = this.v_angle;