#include <client/defs.qh>
#include <client/main.qh>
#include <common/constants.qh>
+#include <common/net_linked.qh>
#include <common/physics/player.qh>
#include <common/stats.qh>
#include <common/triggers/trigger/viewloc.qh>
void CSQCPlayer_Unpredict(entity this)
{
if (csqcplayer_status == CSQCPLAYERSTATUS_UNPREDICTED) return;
- if (csqcplayer_status != CSQCPLAYERSTATUS_PREDICTED) LOG_FATALF("Cannot unpredict in current status (%d)\n", csqcplayer_status);
+ if (csqcplayer_status != CSQCPLAYERSTATUS_PREDICTED) LOG_FATALF("Cannot unpredict in current status (%d)", csqcplayer_status);
this.origin = csqcplayer_origin;
this.velocity = csqcplayer_velocity;
csqcplayer_moveframe = csqcplayer_sequence + 1; // + 1 because the recieved frame has the move already done (server side)