Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
vector vec_to_max(vector a, vector b);
// there may already be a function for bounding a vector in this manner, however my very quick search did not reveal one -- Player_2
vector vec_to_max(vector a, vector b);
// there may already be a function for bounding a vector in this manner, however my very quick search did not reveal one -- Player_2