]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/lib/spawnfunc.qh
Merge branch 'master' into DefaultUser/func_button_relay
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / spawnfunc.qh
index e0605c93840599e8f928f359ce1f6b02cccd7016..d3198b3ce4c7666bf986564916b9d9678b3dc097 100644 (file)
@@ -19,54 +19,116 @@ noref bool require_spawnfunc_prefix;
        }
 
        #define _spawnfunc_checktypes(fld) \
-               if (fieldname == #fld) \
-                       if (!entityfieldassignablefromeditor(i)) LOG_FATALF("Entity field '%s' cannot be whitelisted", fieldname);
+               if (s == #fld) \
+                       if (!entityfieldassignablefromeditor(i)) LOG_FATALF("Entity field '%s' cannot be whitelisted", s);
 #else
        #define _spawnfunc_checktypes(fld)
 #endif
        #define _spawnfunc_check(fld) \
-               if (fieldname == #fld) continue;
+               if (s == #fld) continue;
 
-       noref bool __spawnfunc_expecting;
+       noref int __spawnfunc_expecting;
        noref entity __spawnfunc_expect;
        noref bool __spawnfunc_unreachable_workaround = true;
 
+    .void(entity) __spawnfunc_constructor;
+    noref IntrusiveList g_spawn_queue;
+
+    #define SPAWNFUNC_INTERNAL_FIELDS(X) \
+        X(string, classname, "spawnfunc") \
+        X(string, target, string_null) \
+        X(string, target2, string_null) \
+        X(string, target3, string_null) \
+        X(string, target4, string_null) \
+        X(string, targetname, string_null) \
+        /**/
+
+    #define X(T, fld, def) .T fld, __spawnfunc_##fld;
+    SPAWNFUNC_INTERNAL_FIELDS(X)
+    #undef X
+
+    void __spawnfunc_defer(entity prototype, void(entity) constructor)
+    {
+        IL_PUSH(g_spawn_queue, prototype);
+        #define X(T, fld, def) { prototype.__spawnfunc_##fld = prototype.fld; prototype.fld = def; }
+        SPAWNFUNC_INTERNAL_FIELDS(X);
+        #undef X
+        prototype.__spawnfunc_constructor = constructor;
+    }
+
+    noref IntrusiveList g_map_entities;
+    #define __spawnfunc_spawn_all() MACRO_BEGIN \
+        g_map_entities = IL_NEW(); \
+        IL_EACH(g_spawn_queue, true, __spawnfunc_spawn(it)); \
+    MACRO_END
+#ifdef SVQC
+    void _SV_OnEntityPreSpawnFunction(entity this);
+#endif
+    void __spawnfunc_spawn(entity prototype)
+    {
+        entity e = new(clone);
+        copyentity(prototype, e);
+        IL_PUSH(g_map_entities, e);
+        #define X(T, fld, def) { e.fld = e.__spawnfunc_##fld; e.__spawnfunc_##fld = def; }
+        SPAWNFUNC_INTERNAL_FIELDS(X);
+        #undef X
+#ifdef SVQC
+        _SV_OnEntityPreSpawnFunction(e);
+        if (wasfreed(e)) {
+            return;
+        }
+#endif
+        e.__spawnfunc_constructor(e);
+    }
+
+       noref bool __spawnfunc_first;
+
        #define spawnfunc_1(id) spawnfunc_2(id, FIELDS_UNION)
        #define spawnfunc_2(id, whitelist) \
                void __spawnfunc_##id(entity this); \
-               [[accumulate]] void spawnfunc_##id(entity this) \
+               ACCUMULATE void spawnfunc_##id(entity this) \
                { \
-                       if (__spawnfunc_expecting) \
-                       { \
+                   if (!__spawnfunc_first) { \
+                __spawnfunc_first = true; \
+                static_init_early(); \
+                   } \
+                   bool dospawn = true; \
+                   if (__spawnfunc_expecting > 1) { __spawnfunc_expecting = false; } \
+                       else if (__spawnfunc_expecting) { \
                                /* engine call */ \
+                if (!g_spawn_queue) { g_spawn_queue = IL_NEW(); } \
                                __spawnfunc_expecting = false; \
                                this = __spawnfunc_expect; \
                                __spawnfunc_expect = NULL; \
-                       } \
-                       else \
-                       { \
+                dospawn = false; \
+                       } else { \
+                           /* userland call */ \
                                assert(this); \
                        } \
-                       if (!this.sourceLoc) \
-                       { \
+                       if (!this.sourceLoc) { \
                                this.sourceLoc = __FILE__ ":" STR(__LINE__); \
                        } \
-                       if (!this.spawnfunc_checked) \
-                       { \
-                               for (int i = 0, n = numentityfields(); i < n; ++i) \
-                               { \
+                       if (!this.spawnfunc_checked) { \
+                               for (int i = 0, n = numentityfields(); i < n; ++i) { \
                                        string value = getentityfieldstring(i, this); \
-                                       string fieldname = entityfieldname(i); \
+                                       string s = entityfieldname(i); \
                                        whitelist(_spawnfunc_checktypes) \
                                        if (value == "") continue; \
-                                       if (fieldname == "") continue; \
+                                       if (s == "") continue; \
                                        FIELDS_COMMON(_spawnfunc_check) \
                                        whitelist(_spawnfunc_check) \
-                                       LOG_WARNF(_("Entity field %s.%s (%s) is not whitelisted. If you believe this is an error, please file an issue."), #id, fieldname, value); \
+                                       LOG_WARNF(_("Entity field %s.%s (%s) is not whitelisted. If you believe this is an error, please file an issue."), #id, s, value); \
                                } \
                                this.spawnfunc_checked = true; \
+                               if (this) { \
+                    /* not worldspawn, delay spawn */ \
+                    __spawnfunc_defer(this, __spawnfunc_##id); \
+                } else { \
+                    /* world might not be "worldspawn" */ \
+                    this.__spawnfunc_constructor = __spawnfunc_##id; \
+                } \
                        } \
-                       __spawnfunc_##id(this); \
+                       if (dospawn) { __spawnfunc_##id(this); } \
                        if (__spawnfunc_unreachable_workaround) return; \
                } \
                void __spawnfunc_##id(entity this)
@@ -94,12 +156,14 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, ammo_cells) \
                FIELD_SCALAR(fld, ammo_nails) \
                FIELD_SCALAR(fld, ammo_rockets) \
+               FIELD_SCALAR(fld, antiwall_flag) \
                FIELD_SCALAR(fld, armorvalue) \
                FIELD_SCALAR(fld, atten) \
                FIELD_SCALAR(fld, bgmscriptdecay) \
                FIELD_SCALAR(fld, bgmscriptsustain) \
                FIELD_SCALAR(fld, bgmscript) \
                FIELD_SCALAR(fld, button0) \
+               FIELD_SCALAR(fld, chmap) \
                FIELD_SCALAR(fld, cnt) \
                FIELD_SCALAR(fld, colormap) \
                FIELD_SCALAR(fld, count) \
@@ -107,6 +171,8 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, cvarfilter) \
                FIELD_SCALAR(fld, debrisdamageforcescale) \
                FIELD_SCALAR(fld, debrisfadetime) \
+               FIELD_SCALAR(fld, debrismovetype) \
+               FIELD_SCALAR(fld, debrisskin) \
                FIELD_SCALAR(fld, debristimejitter) \
                FIELD_SCALAR(fld, debristime) \
                FIELD_SCALAR(fld, debris) \
@@ -117,10 +183,12 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, dmg_force) \
                FIELD_SCALAR(fld, dmg_radius) \
                FIELD_SCALAR(fld, effects) \
+               FIELD_SCALAR(fld, falloff) \
                FIELD_SCALAR(fld, flags) \
                FIELD_SCALAR(fld, fog) \
                FIELD_SCALAR(fld, frags) \
                FIELD_SCALAR(fld, frame) \
+               FIELD_SCALAR(fld, gametype) \
                FIELD_SCALAR(fld, gametypefilter) \
                FIELD_SCALAR(fld, geomtype) \
                FIELD_SCALAR(fld, gravity) \
@@ -151,6 +219,7 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, noalign) \
                FIELD_SCALAR(fld, noise1) \
                FIELD_SCALAR(fld, noise2) \
+               FIELD_SCALAR(fld, noise3) \
                FIELD_SCALAR(fld, noise) \
                FIELD_SCALAR(fld, phase) \
                FIELD_SCALAR(fld, platmovetype) \
@@ -178,6 +247,7 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, target_random) \
                FIELD_SCALAR(fld, target_range) \
                FIELD_SCALAR(fld, team) \
+               FIELD_SCALAR(fld, trigger_reverse) \
                FIELD_SCALAR(fld, turret_scale_health) \
                FIELD_SCALAR(fld, turret_scale_range) \
                FIELD_SCALAR(fld, turret_scale_respawn) \
@@ -191,10 +261,13 @@ noref bool require_spawnfunc_prefix;
                FIELD_VEC(fld, absmin) \
                FIELD_VEC(fld, angles) \
                FIELD_VEC(fld, avelocity) \
+               FIELD_VEC(fld, beam_color)\
+               FIELD_VEC(fld, debrisavelocityjitter) \
+               FIELD_VEC(fld, debrisvelocity) \
+               FIELD_VEC(fld, debrisvelocityjitter) \
                FIELD_VEC(fld, color) \
                FIELD_VEC(fld, mangle) \
                FIELD_VEC(fld, maxs) \
-               FIELD_VEC(fld, maxs) \
                FIELD_VEC(fld, mins) \
                FIELD_VEC(fld, modelscale_vec) \
                FIELD_VEC(fld, velocity) \