SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
- SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
+ SKINVECTOR(COLOR_DIALOG_WAYPOINTS, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
SKINSTRING(GFX_INPUTBOX, "inputbox");
SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
+ SKINSTRING(GFX_CLEARBUTTON, "clearbutton");
+ SKINFLOAT(OFFSET_CLEARBUTTON, 0);
SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
// item: key grabber