ATTRIB(XonoticHUDAmmoDialog, title, string, _("Ammo Panel"));
ATTRIB(XonoticHUDAmmoDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
ATTRIB(XonoticHUDAmmoDialog, intendedWidth, float, 0.4);
ATTRIB(XonoticHUDAmmoDialog, title, string, _("Ammo Panel"));
ATTRIB(XonoticHUDAmmoDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
ATTRIB(XonoticHUDAmmoDialog, intendedWidth, float, 0.4);