me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Fade effect:")));
- me.TD(me, 1, 0.8, e = makeXonoticRadioButton(3, "hud_panel_weapons_timeout_effect", "0", _("None")));
+ me.TD(me, 1, 0.8, e = makeXonoticRadioButton(3, "hud_panel_weapons_timeout_effect", "0", ZCTX(_("EF^None"))));
setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
me.TD(me, 1, 0.8, e = makeXonoticRadioButton(3, "hud_panel_weapons_timeout_effect", "1", _("Slide")));
setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:")));
- me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "0", _("None")));
+ me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "0", ZCTX(_("SHOWAS^None"))));
me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "1", _("Number")));
me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", _("Bind")));
me.TR(me);