- n = 6;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_dm", "DM"));
- e0 = e;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_lms", "LMS"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_arena", "Arena"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_keepaway", "Keepaway"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_race", "Race"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_cts", "Race CTS"));
- if(e.checked) e0 = NULL;
- me.TR(me);
- n = 9;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_tdm", "TDM"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ctf", "CTF"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_ca", "CA"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_freezetag", "Freeze Tag"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_domination", "Domination"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_keyhunt", "Key Hunt"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_assault", "Assault"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_onslaught", "Onslaught"));
- if(e.checked) e0 = NULL;
- me.TD(me, 1, me.columns / n, e = makeXonoticGametypeButton(1, "g_nexball", "Nexball"));
- if(e.checked) e0 = NULL;
- if(e0)
- {
- //print("NO CHECK\n");
- e0.setChecked(e0, 1);
- }