#include "mainwindow.qh"
#include "button.qh"
#include "commandbutton.qh"
-#include "quitbutton.qh"
+#include "leavematchbutton.qh"
#include "inputbox.qh"
void GameType_ConfigureSliders(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip)
return me;
}
-.entity quitGameButton;
-
void XonoticServerCreateTab_fill(entity me)
{
entity e, e0;
// bottom row
me.gotoRC(me, me.rows - 1, 0);
me.TDempty(me, me.columns * 1/12);
- me.TD(me, 1, me.columns * 5/12, me.quitGameButton = makeXonoticQuitButton('0 0 0', 0));
+ me.TD(me, 1, me.columns * 5/12, e = makeXonoticLeaveMatchButton('0 0 0', 0));
me.TD(me, 1, me.columns * 5/12, e = makeXonoticButton(_("Start multiplayer!"), '0 0 0'));
e.onClick = MapList_LoadMap;
e.onClickEntity = me.mapListBox;