s = strcat(s, ", ", _("No powerups"));
if(cvar("g_powerups") > 0)
s = strcat(s, ", ", _("Powerups"));
+ if(cvar("g_touchexplode") > 0)
+ s = strcat(s, ", ", _("Touch explode"));
if(s == "")
return ZCTX(_("MUT^None"));
else
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_dodging", _("Dodging")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_touchexplode", _("Touch explode")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_cloaked", _("Cloaked")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_vampire", _("Vampire")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
s = makeXonoticSlider(10, 50, 1, "g_bloodloss");
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_pinata", _("PiƱata")));
++j;
}
me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons")));
+ e.cvarOffValue = "0";
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "all", _("All weapons")));
+ e.cvarOffValue = "0";
me.TR(me);
me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_minstagib", string_null, _("MinstaGib")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_minstagib", "1", _("MinstaGib")));
+ e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_nix", string_null, _("NIX")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_nix", "1", _("NIX")));
+ e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.4);
me.TD(me, 1, 1.6, e = makeXonoticCheckBox(0, "g_nix_with_laser", _("with laser")));
setDependent(e, "g_nix", 1, 1);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons")));
- e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", _("No start weapons")));