-#include "../../common/weapons/all.qh"
+#include "dialog_multiplayer_create_mutators.qh"
+#include <common/weapons/_all.qh>
-#ifndef DIALOG_MULTIPLAYER_CREATE_MUTATORS_H
-#define DIALOG_MULTIPLAYER_CREATE_MUTATORS_H
-#include "dialog.qc"
-CLASS(XonoticMutatorsDialog, XonoticDialog)
- METHOD(XonoticMutatorsDialog, toString, string(entity));
- METHOD(XonoticMutatorsDialog, fill, void(entity));
- METHOD(XonoticMutatorsDialog, showNotify, void(entity));
- METHOD(XonoticMutatorsDialog, close, void(entity));
- ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"))
- ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
- ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9)
- ATTRIB(XonoticMutatorsDialog, rows, float, 20)
- ATTRIB(XonoticMutatorsDialog, columns, float, 6)
- ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL)
-ENDCLASS(XonoticMutatorsDialog)
-#endif
+#include "weaponarenacheckbox.qh"
+#include "checkbox.qh"
+#include "slider.qh"
+#include "textlabel.qh"
+#include "checkbox_slider_invalid.qh"
+#include "radiobutton.qh"
+#include "button.qh"
-#ifdef IMPLEMENTATION
void XonoticMutatorsDialog_showNotify(entity me)
{
+ SUPER(XonoticMutatorsDialog).showNotify(me);
loadAllCvars(me);
}
string WeaponArenaString()
{
string s;
- float n, i, j;
- entity e;
+ float n;
s = cvar_string("g_weaponarena");
if(s == "0")
return "";
return _("Most Weapons Arena");
if(s == weaponarenastring_cvar)
return weaponarenastring;
- if(weaponarenastring)
- strunzone(weaponarenastring);
- if(weaponarenastring_cvar)
- strunzone(weaponarenastring_cvar);
- weaponarenastring_cvar = strzone(s);
+ strcpy(weaponarenastring_cvar, s);
n = tokenize_console(s);
s = "";
- for(i = 0; i < n; ++i)
+ for(int j = 0; j < n; ++j)
{
- for(j = WEP_FIRST; j <= WEP_LAST; ++j)
- {
- e = get_weaponinfo(j);
- if(argv(i) == e.netname)
- s = strcat(s, " & ", e.message);
- }
+ FOREACH(Weapons, it != WEP_Null, {
+ if(argv(j) == it.netname)
+ s = cons_mid(s, " & ", it.m_name);
+ });
}
- s = sprintf(_("%s Arena"), substring(s, 3, strlen(s) - 3));
+ s = sprintf(_("%s Arena"), s);
- weaponarenastring = strzone(s);
+ strcpy(weaponarenastring, s);
return weaponarenastring;
}
string XonoticMutatorsDialog_toString(entity me)
{
- string s;
- s = "";
+ string s = "";
if(cvar("g_dodging"))
- s = strcat(s, ", ", _("Dodging"));
+ s = cons_mid(s, ", ", _("Dodging"));
if(cvar("g_instagib"))
- s = strcat(s, ", ", _("InstaGib"));
+ s = cons_mid(s, ", ", _("InstaGib"));
if(cvar("g_new_toys"))
- s = strcat(s, ", ", _("New Toys"));
+ s = cons_mid(s, ", ", _("New Toys"));
if(cvar("g_nix"))
- s = strcat(s, ", ", _("NIX"));
+ s = cons_mid(s, ", ", _("NIX"));
if(cvar("g_rocket_flying"))
- s = strcat(s, ", ", _("Rocket Flying"));
+ s = cons_mid(s, ", ", _("Rocket Flying"));
if(cvar("g_invincible_projectiles"))
- s = strcat(s, ", ", _("Invincible Projectiles"));
+ s = cons_mid(s, ", ", _("Invincible Projectiles"));
if(cvar_string("g_weaponarena") != "0")
- s = strcat(s, ", ", WeaponArenaString());
- else if(cvar("g_balance_blaster_weaponstart") == 0)
- s = strcat(s, ", ", _("No start weapons"));
+ s = cons_mid(s, ", ", WeaponArenaString());
+ else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
+ s = cons_mid(s, ", ", _("No start weapons"));
if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
- s = strcat(s, ", ", _("Low gravity"));
+ s = cons_mid(s, ", ", _("Low gravity"));
if(cvar("g_cloaked"))
- s = strcat(s, ", ", _("Cloaked"));
+ s = cons_mid(s, ", ", _("Cloaked"));
if(cvar("g_grappling_hook"))
- s = strcat(s, ", ", _("Hook"));
+ s = cons_mid(s, ", ", _("Hook"));
if(cvar("g_midair"))
- s = strcat(s, ", ", _("Midair"));
+ s = cons_mid(s, ", ", _("Midair"));
+ if(cvar("g_melee_only"))
+ s = cons_mid(s, ", ", _("Melee only"));
if(cvar("g_vampire"))
- s = strcat(s, ", ", _("Vampire"));
+ s = cons_mid(s, ", ", _("Vampire"));
if(cvar("g_pinata"))
- s = strcat(s, ", ", _("Piñata"));
+ s = cons_mid(s, ", ", _("Piñata"));
if(cvar("g_weapon_stay"))
- s = strcat(s, ", ", _("Weapons stay"));
+ s = cons_mid(s, ", ", _("Weapons stay"));
if(cvar("g_bloodloss") > 0)
- s = strcat(s, ", ", _("Blood loss"));
+ s = cons_mid(s, ", ", _("Blood loss"));
if(cvar("g_jetpack"))
- s = strcat(s, ", ", _("Jet pack"));
- if(cvar("g_buffs"))
- s = strcat(s, ", ", _("Buffs"));
+ s = cons_mid(s, ", ", _("Jet pack"));
+ if(cvar("g_buffs") > 0)
+ s = cons_mid(s, ", ", _("Buffs"));
if(cvar("g_overkill"))
- s = strcat(s, ", ", _("Overkill"));
+ s = cons_mid(s, ", ", _("Overkill"));
if(cvar("g_powerups") == 0)
- s = strcat(s, ", ", _("No powerups"));
+ s = cons_mid(s, ", ", _("No powerups"));
if(cvar("g_powerups") > 0)
- s = strcat(s, ", ", _("Powerups"));
+ s = cons_mid(s, ", ", _("Powerups"));
if(cvar("g_touchexplode") > 0)
- s = strcat(s, ", ", _("Touch explode"));
+ s = cons_mid(s, ", ", _("Touch explode"));
+ if(cvar("g_walljump"))
+ s = cons_mid(s, ", ", _("Wall jumping"));
if(s == "")
return ZCTX(_("MUT^None"));
else
- return substring(s, 2, strlen(s) - 2);
+ return s;
}
float checkCompatibility_pinata(entity me)
return 0;
if(cvar("g_nix"))
return 0;
+ if(cvar("g_overkill"))
+ return 0;
+ if(cvar("g_melee_only"))
+ return 0;
if(cvar_string("g_weaponarena") != "0")
return 0;
return 1;
return 0;
if(cvar_string("g_weaponarena") == "0")
return 0;
- if(cvar_string("g_balance_blaster_weaponstart") == "0")
+ if(cvar_string("g_balance_blaster_weaponstartoverride") == "0")
return 0;
return 1;
}
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_buffs", _("Buffs")));
+ e.cvarOffValue = "-1"; // TODO: make this a radio button?
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_midair", _("Midair"),
- _("Only possible to inflict damage on your enemy while he's airborne")));
+ _("Only possible to inflict damage on your enemy while they're airborne")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_vampire", _("Vampire"),
me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
+ string weaponarena_tooltip = strzone(_("Players will be given a set of weapons at spawn as well as unlimited ammo, without weapon pickups"));
+ me.TR(me);
+ me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon arenas:")));
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticRadioButton_T(1, "g_weaponarena", "menu_weaponarena", _("Weapon arenas:"),
- _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "menu_weaponarena", _("Custom weapons"), weaponarena_tooltip));
e.cvarValueIsAnotherCvar = true;
e.cvarOffValue = "0";
+
+ me.TDempty(me, 0.1); // fix initial position
for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
{
- w = get_weaponinfo(i);
+ w = Weapons_from(i);
if(w.spawnflags & WEP_FLAG_HIDDEN)
continue;
if((j & 1) == 0)
+ me.TDempty(me, 0.2);
+ else
+ {
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticWeaponarenaCheckBox(strzone(w.netname), strzone(w.message)));
+ me.TDempty(me, 0.4);
+ }
+ me.TD(me, 1, 1.7, e = makeXonoticWeaponarenaCheckBox(strzone(w.netname), strzone(w.m_name)));
setDependentWeird(e, checkCompatibility_weaponarena_weapon);
++j;
}
+
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "most", _("Most weapons"),
- _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "most", _("Most weapons"), weaponarena_tooltip));
e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "all", _("All weapons"),
- _("Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_weaponarena", "all", _("All weapons"), weaponarena_tooltip));
e.cvarOffValue = "0";
me.TR(me);
me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));
setDependent(e, "g_nix", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_balance_blaster_weaponstart", "0", _("No start weapons")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton_T(1, "g_balance_blaster_weaponstartoverride", "0", _("No start weapons"), "-"));
e.cvarOffValue = "-1";
- makeMulti(e, "g_balance_shotgun_weaponstart g_balance_machinegun_weaponstart g_balance_devastator_weaponstart g_balance_minelayer_weaponstart g_balance_electro_weaponstart g_balance_crylink_weaponstart g_balance_hagar_weaponstart g_balance_porto_weaponstart g_balance_vaporizer_weaponstart g_balance_hook_weaponstart g_balance_rifle_weaponstart g_balance_fireball_weaponstart g_balance_seeker_weaponstart g_balance_tuba_weaponstart g_balance_arc_weaponstart g_balance_vortex_weaponstart g_balance_mortar_weaponstart");
+ makeMulti(e, "g_balance_shotgun_weaponstartoverride g_balance_machinegun_weaponstartoverride g_balance_devastator_weaponstartoverride g_balance_minelayer_weaponstartoverride g_balance_electro_weaponstartoverride g_balance_crylink_weaponstartoverride g_balance_hagar_weaponstartoverride g_balance_porto_weaponstartoverride g_balance_vaporizer_weaponstartoverride g_balance_hook_weaponstartoverride g_balance_rifle_weaponstartoverride g_balance_fireball_weaponstartoverride g_balance_seeker_weaponstartoverride g_balance_tuba_weaponstartoverride g_balance_arc_weaponstartoverride g_balance_vortex_weaponstartoverride g_balance_mortar_weaponstartoverride");
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
e.onClickEntity = me;
}
+.void(entity) refilter;
+
void XonoticMutatorsDialog_close(entity me)
{
if(me.refilterEntity)
me.refilterEntity.refilter(me.refilterEntity);
SUPER(XonoticMutatorsDialog).close(me);
}
-#endif