void InstantAction_LoadMap(entity btn, entity dummy)
{
- float pmin, pmax, pstep;
+ float pmin = 2, pmax = 16, pstep = 1;
cvar_set("timelimit_override", "10");
cvar_set("g_lms_lives_override", "9");
me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???")));
me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
me.TR(me);
- me.TD(me, me.rows - 5, me.columns, me.campaignBox = makeXonoticCampaignList());
+ me.TD(me, me.rows - 6, me.columns, me.campaignBox = makeXonoticCampaignList());
btnPrev.onClick = MultiCampaign_Prev;
btnPrev.onClickEntity = me.campaignBox;
btnNext.onClick = MultiCampaign_Next;
me.gotoRC(me, me.rows - 2, 0);
me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Campaign Difficulty:")));
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", _("Easy")));
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-1", _("Medium")));
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", _("Hard")));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", ZCTX(_("CSKL^Easy"))));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-1", ZCTX(_("CSKL^Medium"))));
+ me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Hard"))));
me.TR(me);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
e.onClick = CampaignList_LoadMap;