]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/dialog_singleplayer.qc
Restore white tos text
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_singleplayer.qc
index 717fe524bbe98aa3f33376dfe3b05d16f60285c0..a223f5807b318dd645f8441628a1b1e30bd50721 100644 (file)
@@ -12,28 +12,49 @@ void InstantAction_LoadMap(entity btn, entity dummy)
 
        cvar_set("timelimit_override", "10");
 
-       if(random() < 0.4) // 40% are DM
+       bool check_probability_distribution = true;
+       float r = 1;
+
+       LABEL(doit);
+       if (!check_probability_distribution)
+               r = random();
+
+       if((r -= 0.30) < 0)
        {
                MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
                pmin = 2;
                pmax = 8;
                pstep = 1;
        }
-       else if(random() < 0.5) // half of the remaining 60%, i.e. 30%, are CTF
+       else if((r -= 0.25) < 0)
        {
                MapInfo_SwitchGameType(MAPINFO_TYPE_CTF);
                pmin = 4;
                pmax = 12;
                pstep = 2;
        }
-       else if(random() < 0.5) // half of the remaining 30%, i.e. 15%, are TDM
+       else if((r -= 0.15) < 0)
        {
                MapInfo_SwitchGameType(MAPINFO_TYPE_TEAM_DEATHMATCH);
                pmin = 4;
                pmax = 8;
                pstep = 2;
        }
-       else if(random() < 0.666) // 2/3 of the remaining 15%, i.e. 10%, are KH
+       else if((r -= 0.10) < 0)
+       {
+               MapInfo_SwitchGameType(MAPINFO_TYPE_CA);
+               pmin = 4;
+               pmax = 8;
+               pstep = 2;
+       }
+       else if((r -= 0.10) < 0)
+       {
+               MapInfo_SwitchGameType(MAPINFO_TYPE_FREEZETAG);
+               pmin = 4;
+               pmax = 8;
+               pstep = 2;
+       }
+       else if((r -= 0.05) < 0)
        {
                MapInfo_SwitchGameType(MAPINFO_TYPE_KEYHUNT);
                pmin = 6;
@@ -41,9 +62,16 @@ void InstantAction_LoadMap(entity btn, entity dummy)
                pstep = 6; // works both for 2 and 3 teams
                // TODO find team count of map, set pstep=2 or 3, and use 2v2(v2) games at least
        }
-       else // somehow distribute the remaining 5%
+       else
        {
-               float r;
+               r -= 0.05;
+               if (check_probability_distribution)
+               {
+                       if(fabs(r) > 0.001)
+                               error("Incorrect probability distribution.");
+                       check_probability_distribution = false;
+                       goto doit;
+               }
                r = floor(random() * 4);
                switch(r)
                {
@@ -73,7 +101,6 @@ void InstantAction_LoadMap(entity btn, entity dummy)
                                pmax = 16;
                                pstep = 2;
                                break;
-                       // CA, Freezetag: bot AI does not work, add them once it does
                }
        }
 
@@ -87,6 +114,12 @@ void InstantAction_LoadMap(entity btn, entity dummy)
                s = MapInfo_BSPName_ByID(m);
        }
        while(!fexists(sprintf("maps/%s.waypoints", s)));
+
+       // these commands are also executed when starting a map from Multiplayer / Create
+       // in the menu_loadmap_prepare alias
+       localcmd("disconnect\n");
+       localcmd("g_campaign 0\n");
+
        MapInfo_LoadMap(s, 1);
 
        // configure bots
@@ -94,7 +127,10 @@ void InstantAction_LoadMap(entity btn, entity dummy)
        pmin = pstep * ceil(pmin / pstep);
        pmax = pstep * floor(pmax / pstep);
        p = pmin + pstep * floor(random() * ((pmax - pmin) / pstep + 1));
-       cvar_set("bot_number", ftos(p - 1));
+
+       // cvar_set doesn't always work starting an InstantAction game while playing the campaign
+       //cvar_set("bot_number", ftos(p - 1));
+       localcmd(strcat("bot_number ", ftos(p - 1), "\n"));
 
        // make sure we go back to menu
        cvar_set("lastlevel", "1");