]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/util.qc
Merge branch 'master' into terencehill/ft_autorevive_progress
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / util.qc
index fb4bb92a80b5421e80d65ef05d2cd178c04ef6e7..c203a93030a6e986ca646ee5298a9cf6ba891c36 100644 (file)
@@ -414,7 +414,7 @@ void UpdateNotification_URI_Get_Callback(float id, float status, string data)
                {
                        // update needed
                        _Nex_ExtResponseSystem_UpdateTo = strzone(un_version);
-                       if(un_download) { LOG_INFOF(_("Update can be downloaded at:\n%s"), un_download); }
+                       if(un_download) { LOG_INFO(_("Update can be downloaded at:"), "\n", un_download); }
                        if(un_url) { _Nex_ExtResponseSystem_UpdateToURL = strzone(un_url); }
                        DisableServerBackwardsCompatibility();
                }
@@ -542,18 +542,7 @@ float preMenuInit()
 
 string campaign_name_previous;
 float campaign_won_previous;
-#ifdef WATERMARK
-string autocvar_menu_watermark = WATERMARK;
-#else
-string autocvar_menu_watermark = "";
-#endif
-void postMenuDraw()
-{
-       if(autocvar_menu_watermark != "")
-       {
-               draw_CenterText('0.5 0.1 0', sprintf(_("^1%s TEST BUILD"), autocvar_menu_watermark), globalToBoxSize('32 32 0', draw_scale), '1 1 1', 0.05, 1);
-       }
-}
+void postMenuDraw() {}
 void DialogOpenButton_Click_withCoords(entity button, entity tab, vector theOrigin, vector theSize);
 .entity winnerDialog;
 void preMenuDraw()
@@ -689,6 +678,7 @@ float updateCompression()
        GAMETYPE(MAPINFO_TYPE_NEXBALL) \
        GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
        GAMETYPE(MAPINFO_TYPE_ASSAULT) \
+       /* GAMETYPE(MAPINFO_TYPE_DUEL) */ \
        /* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
        /**/
 
@@ -711,10 +701,11 @@ Gametype GameType_GetID(int cnt)
 int GameType_GetCount()
 {
        int i = 0;
+       int dev = cvar("developer");
        #define GAMETYPE(id) ++i;
        GAMETYPES
        #undef GAMETYPE
-       #define GAMETYPE(it) if (cvar("developer")) ++i;
+       #define GAMETYPE(it) { if (dev) ++i; }
        HIDDEN_GAMETYPES
        #undef GAMETYPE
        return i;