#define FOR_EACH_OBSERVER(v) FOR_EACH_CLIENT(v) if (IS_OBSERVER(v))
#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if (IS_PLAYER(v))
+#define FOREACH_CLIENT(cond, body) \
+ MACRO_BEGIN { \
+ int i = 0; \
+ for (entity it = NULL; (it = nextent(it)) && (num_for_edict(it) <= maxclients); ++i) \
+ { \
+ if (!IS_CLIENT(it)) continue; \
+ if (cond) { LAMBDA(body) } \
+ } \
+ } MACRO_END
+
#define FOR_EACH_MONSTER(v) for (v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
#include "../common/effects/all.qh"