#define IS_OBSERVER(v) ((v).classname == STR_OBSERVER)
#define IS_CLIENT(v) (v.flags & FL_CLIENT)
-#define is_Client IS_CLIENT
+/** want: (IS_CLIENT(v) && !IS_REAL_CLIENT(v)) */
#define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
+#define IS_FAKE_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
#define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
-#define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
+/** was: (clienttype(v) == CLIENTTYPE_NOTACLIENT) */
+#define IS_NOT_A_CLIENT(v) (!IS_CLIENT(v))
#define IS_MONSTER(v) (v.flags & FL_MONSTER)
#define IS_VEHICLE(v) (v.vehicle_flags & VHF_ISVEHICLE)
#define FOREACH_CLIENT(cond, body) FOREACH_CLIENTSLOT(IS_CLIENT(it) && (cond), body)
-// NOTE: FOR_EACH_MONSTER deprecated! Use the following instead: FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, { code; });
+// NOTE: FOR_EACH_MONSTER deprecated! Use the following instead: IL_EACH(g_monsters, true, { code; });
#include <common/effects/all.qh>
#include <common/models/all.qh>