]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/attic/nexball.qc
Merge remote-tracking branch 'origin/master' into samual/update_effects_tab
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / attic / nexball.qc
index a068a33a54e236017194c3ec5ac05e5caa0b9df1..dc9c91ce68d9102ffaaccaa5a4a13fe335b99fd9 100644 (file)
@@ -28,6 +28,9 @@ float nb_teams;
 
 .float teamtime;
 
+.float nb_dropperid;
+.float nb_droptime;
+
 void nb_delayedinit();
 void nb_init() // Called early (worldspawn stage)
 {
@@ -155,14 +158,14 @@ void GiveBall (entity plyr, entity ball)
        ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
        ball.team = plyr.team;
        plyr.ballcarried = ball;
-       ball.dropperid = plyr.playerid;
+       ball.nb_dropperid = plyr.playerid;
 
        plyr.effects |= g_nexball_basketball_effects_default;
        ball.effects &~= g_nexball_basketball_effects_default;
 
        ball.velocity = '0 0 0';
        ball.movetype = MOVETYPE_NONE;
-       ball.touch = SUB_Null;
+       ball.touch = func_null;
        ball.effects |= EF_NOSHADOW;
        ball.scale = 1; // scale down.
 
@@ -188,7 +191,7 @@ void DropBall (entity ball, vector org, vector vel)
        ball.flags &~= FL_ONGROUND;
        ball.scale = ball_scale;
        ball.velocity = vel;
-       ball.ctf_droptime = time;
+       ball.nb_droptime = time;
        ball.touch = basketball_touch;
        ball.think = ResetBall;
        ball.nextthink = min(time + g_nexball_delay_idle, ball.teamtime);
@@ -232,7 +235,7 @@ void ResetBall (void)
        if (self.cnt < 2) { // step 1
                if (time == self.teamtime)
                        bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n");
-               self.touch = SUB_Null;
+               self.touch = func_null;
                self.movetype = MOVETYPE_NOCLIP;
                self.velocity = '0 0 0'; // just in case?
                if(!self.cnt)
@@ -302,7 +305,7 @@ void basketball_touch (void)
                football_touch();
                return;
        }
-       if (!self.cnt && other.classname == "player" && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_nexball_delay_collect)) {
+       if (!self.cnt && other.classname == "player" && (other.playerid != self.nb_dropperid || time > self.nb_droptime + autocvar_g_nexball_delay_collect)) {
                if (other.health <= 0)
                        return;
                LogNB("caught", other);
@@ -391,7 +394,7 @@ void GoalTouch (void)
        ball.cnt = 1;
        ball.think = ResetBall;
        if (ball.classname == "nexball_basketball")
-               ball.touch = football_touch; // better than SUB_Null: football control until the ball gets reset
+               ball.touch = football_touch; // better than func_null: football control until the ball gets reset
        ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT);
 }
 
@@ -424,10 +427,10 @@ void nb_spawnteams (void)
        {
                switch(e.team)
                {
-                       case COLOR_TEAM1: if(!t_r) { nb_spawnteam ("Red", e.team-1)   ; t_r = 1; } break;
-                       case COLOR_TEAM2: if(!t_b) { nb_spawnteam ("Blue", e.team-1)  ; t_b = 1; } break;
-                       case COLOR_TEAM3: if(!t_y) { nb_spawnteam ("Yellow", e.team-1); t_y = 1; } break;
-                       case COLOR_TEAM4: if(!t_p) { nb_spawnteam ("Pink", e.team-1)  ; t_p = 1; } break;
+                       case NUM_TEAM_1: if(!t_r) { nb_spawnteam ("Red", e.team-1)   ; t_r = 1; } break;
+                       case NUM_TEAM_2: if(!t_b) { nb_spawnteam ("Blue", e.team-1)  ; t_b = 1; } break;
+                       case NUM_TEAM_3: if(!t_y) { nb_spawnteam ("Yellow", e.team-1); t_y = 1; } break;
+                       case NUM_TEAM_4: if(!t_p) { nb_spawnteam ("Pink", e.team-1)  ; t_p = 1; } break;
                }
        }
 }
@@ -538,22 +541,22 @@ void SpawnGoal (void)
 
 void spawnfunc_nexball_redgoal (void)
 {
-       self.team = COLOR_TEAM1;
+       self.team = NUM_TEAM_1;
        SpawnGoal();
 }
 void spawnfunc_nexball_bluegoal (void)
 {
-       self.team = COLOR_TEAM2;
+       self.team = NUM_TEAM_2;
        SpawnGoal();
 }
 void spawnfunc_nexball_yellowgoal (void)
 {
-       self.team = COLOR_TEAM3;
+       self.team = NUM_TEAM_3;
        SpawnGoal();
 }
 void spawnfunc_nexball_pinkgoal (void)
 {
-       self.team = COLOR_TEAM4;
+       self.team = NUM_TEAM_4;
        SpawnGoal();
 }