+float autocvar__independent_players;
float autocvar__campaign_index;
string autocvar__campaign_name;
float autocvar__sv_init;
float autocvar_g_balance_hagar_secondary;
float autocvar_g_balance_hagar_secondary_load;
float autocvar_g_balance_hagar_secondary_load_speed;
+float autocvar_g_balance_hagar_secondary_load_spread;
+float autocvar_g_balance_hagar_secondary_load_spread_bias;
float autocvar_g_balance_hagar_secondary_load_max;
float autocvar_g_balance_hagar_secondary_load_hold;
float autocvar_g_balance_hagar_secondary_load_releasedeath;
float autocvar_g_balance_hagar_secondary_lifetime_rand;
float autocvar_g_balance_hagar_secondary_radius;
float autocvar_g_balance_hagar_secondary_refire;
+float autocvar_g_balance_hagar_secondary_speed;
+float autocvar_g_balance_hagar_secondary_spread;
float autocvar_g_balance_hagar_reload_ammo;
float autocvar_g_balance_hagar_reload_time;
float autocvar_g_balance_health_limit;
float autocvar_g_ca_point_leadlimit;
float autocvar_g_ca_point_limit;
float autocvar_g_ca_round_timelimit;
+float autocvar_g_ca_spectate_enemies;
float autocvar_g_ca_warmup;
float autocvar_g_campaign;
-float autocvar_g_campaign_forceteam;
+#define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
float autocvar_g_campaign_skill;
float autocvar_g_casings;
float autocvar_g_changeteam_banned;