float autocvar_g_ballistics_density_player;
float autocvar_g_ballistics_mindistance;
bool autocvar_g_ballistics_penetrate_clips = true;
-float autocvar_g_ballistics_solidpenetration_exponent = 0.25;
+float autocvar_g_ballistics_solidpenetration_exponent = 1;
float autocvar_g_ban_default_bantime;
float autocvar_g_ban_default_masksize;
float autocvar_g_ban_sync_interval;