float autocvar_g_balance_laser_primary_force_other_scale;
float autocvar_g_balance_laser_primary_force_velocitybias;
float autocvar_g_balance_laser_primary_force_zscale;
+var float autocvar_g_balance_laser_primary_jumpradius = 150;
float autocvar_g_balance_laser_primary_lifetime;
float autocvar_g_balance_laser_primary_radius;
float autocvar_g_balance_laser_primary_refire;
float autocvar_g_balance_laser_primary_shotangle;
float autocvar_g_balance_laser_primary_speed;
+var float autocvar_g_balance_laser_primary_spread = 0.15;
float autocvar_g_balance_laser_secondary;
float autocvar_g_balance_laser_secondary_animtime;
float autocvar_g_balance_laser_secondary_damage;