int autocvar_g_pickup_items;
float autocvar_g_player_alpha;
float autocvar_g_player_brightness;
+float autocvar_g_player_damageforcescale = 2;
bool autocvar_g_playerclip_collisions;
int autocvar_g_powerups;
int autocvar_g_projectiles_damage;
float autocvar_sv_maxairspeed;
float autocvar_sv_maxspeed;
string autocvar_sv_motd;
-int autocvar_sv_name_maxlength;
+int autocvar_sv_name_maxlength = 64;
bool autocvar_sv_precacheplayermodels;
bool autocvar_sv_q3acompat_machineshotgunswap;
bool autocvar_sv_servermodelsonly;