float autocvar_g_balance_minelayer_reload_ammo;
float autocvar_g_balance_minelayer_reload_time;
float autocvar_g_balance_minstanex_ammo;
+float autocvar_g_balance_minstanex_laser_ammo;
float autocvar_g_balance_minstanex_animtime;
float autocvar_g_balance_minstanex_refire;
float autocvar_g_balance_minstanex_reload_ammo;
-float autocvar_g_balance_minstanex_reload_laserload;
float autocvar_g_balance_minstanex_reload_time;
float autocvar_g_balance_nex_charge;
float autocvar_g_balance_nex_charge_limit;