string autocvar__campaign_name;
bool autocvar__sv_init;
float autocvar_bot_ai_strategyinterval;
+float autocvar_bot_ai_strategyinterval_movingtarget;
#define autocvar_bot_number cvar("bot_number")
int autocvar_bot_vs_human;
int autocvar_captureleadlimit_override;
float autocvar_g_balance_selfdamagepercent;
bool autocvar_g_balance_teams;
bool autocvar_g_balance_teams_prevent_imbalance;
-float autocvar_g_balance_teams_scorefactor;
+//float autocvar_g_balance_teams_scorefactor;
float autocvar_g_ballistics_density_corpse;
float autocvar_g_ballistics_density_player;
float autocvar_g_ballistics_mindistance;
float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
string autocvar_sv_jumpspeedcap_min;
float autocvar_sv_jumpvelocity;
+float autocvar_sv_jumpvelocity_crouch;
bool autocvar_sv_logscores_bots;
bool autocvar_sv_logscores_console;
bool autocvar_sv_logscores_file;
bool autocvar_sv_servermodelsonly;
int autocvar_sv_spectate;
float autocvar_sv_spectator_speed_multiplier;
+float autocvar_sv_spectator_speed_multiplier_min = 1;
+float autocvar_sv_spectator_speed_multiplier_max = 5;
bool autocvar_sv_status_privacy;
float autocvar_sv_stepheight;
float autocvar_sv_strengthsound_antispam_refire_threshold;