float autocvar_g_balance_curse_vulner_takedamage;
float autocvar_g_balance_curse_weak_damage;
float autocvar_g_balance_curse_weak_force;
+float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_electro_combo_comboradius;
float autocvar_g_balance_electro_combo_damage;
float autocvar_g_balance_electro_combo_edgedamage;
float autocvar_g_balance_hagar_primary_refire;
float autocvar_g_balance_hagar_primary_speed;
float autocvar_g_balance_hagar_secondary;
+float autocvar_g_balance_hagar_secondary_load;
+float autocvar_g_balance_hagar_secondary_load_speed;
+float autocvar_g_balance_hagar_secondary_load_max;
+float autocvar_g_balance_hagar_secondary_load_hold;
+float autocvar_g_balance_hagar_secondary_load_abort;
float autocvar_g_balance_hagar_secondary_ammo;
float autocvar_g_balance_hagar_secondary_damage;
float autocvar_g_balance_hagar_secondary_edgedamage;
float autocvar_g_balance_rune_vampire_absorb;
float autocvar_g_balance_rune_vampire_combo_absorb;
float autocvar_g_balance_rune_vampire_maxhealth;
+float autocvar_g_balance_seeker_type;
+float autocvar_g_balance_seeker_flac_ammo;
+float autocvar_g_balance_seeker_flac_animtime;
+float autocvar_g_balance_seeker_flac_damage;
+float autocvar_g_balance_seeker_flac_edgedamage;
+float autocvar_g_balance_seeker_flac_force;
+float autocvar_g_balance_seeker_flac_lifetime;
+float autocvar_g_balance_seeker_flac_lifetime_rand;
+float autocvar_g_balance_seeker_flac_radius;
+float autocvar_g_balance_seeker_flac_refire;
float autocvar_g_balance_seeker_missile_accel;
float autocvar_g_balance_seeker_missile_ammo;
float autocvar_g_balance_seeker_missile_animtime;
float autocvar_sv_warsowbunny_topspeed;
float autocvar_sv_warsowbunny_turnaccel;
string autocvar_sv_weaponstats_file;
+float autocvar_sv_gibhealth;
float autocvar_sys_ticrate;
float autocvar_teamplay_lockonrestart;
float autocvar_teamplay_mode;