bool autocvar_g_full_getstatus_responses;
bool autocvar_g_fullbrightitems;
bool autocvar_g_fullbrightplayers;
-#define autocvar_g_grappling_hook cvar("g_grappling_hook")
-int autocvar_g_grappling_hook_tarzan;
int autocvar_g_balance_grapplehook_pull_frozen;
float autocvar_g_balance_grapplehook_nade_time;
bool autocvar_g_balance_grapplehook_gravity;
float autocvar_g_monsters_damageforcescale = 0.8;
float autocvar_g_monsters_target_range;
bool autocvar_g_monsters_target_infront;
+float autocvar_g_monsters_target_infront_range = 0.3;
float autocvar_g_monsters_attack_range;
int autocvar_g_monsters_score_kill;
int autocvar_g_monsters_score_spawned;
float autocvar_g_random_gravity_negative;
float autocvar_g_random_gravity_delay;
bool autocvar_g_nades;
+bool autocvar_g_nades_override_dropweapon = true;
vector autocvar_g_nades_throw_offset;
bool autocvar_g_nades_spawn;
int autocvar_g_nades_spawn_count;