+float autocvar__independent_players;
float autocvar__campaign_index;
string autocvar__campaign_name;
float autocvar__sv_init;
float autocvar_g_balance_grenadelauncher_primary_force;
float autocvar_g_balance_grenadelauncher_primary_health;
float autocvar_g_balance_grenadelauncher_primary_lifetime;
-float autocvar_g_balance_grenadelauncher_primary_lifetime2;
+float autocvar_g_balance_grenadelauncher_primary_lifetime_stick;
float autocvar_g_balance_grenadelauncher_primary_radius;
float autocvar_g_balance_grenadelauncher_primary_refire;
float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt;
float autocvar_g_balance_grenadelauncher_secondary_force;
float autocvar_g_balance_grenadelauncher_secondary_health;
float autocvar_g_balance_grenadelauncher_secondary_lifetime;
-float autocvar_g_balance_grenadelauncher_secondary_lifetime2;
+float autocvar_g_balance_grenadelauncher_secondary_lifetime_bounce;
+float autocvar_g_balance_grenadelauncher_secondary_lifetime_stick;
float autocvar_g_balance_grenadelauncher_secondary_radius;
float autocvar_g_balance_grenadelauncher_secondary_refire;
float autocvar_g_balance_grenadelauncher_secondary_speed;
float autocvar_g_balance_shotgun_secondary_force;
float autocvar_g_balance_shotgun_secondary_melee_delay;
float autocvar_g_balance_shotgun_secondary_melee_range;
-float autocvar_g_balance_shotgun_secondary_melee_swing;
+float autocvar_g_balance_shotgun_secondary_melee_swing_side;
+float autocvar_g_balance_shotgun_secondary_melee_swing_up;
float autocvar_g_balance_shotgun_secondary_melee_time;
+float autocvar_g_balance_shotgun_secondary_melee_traces;
float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
float autocvar_g_balance_shotgun_secondary_refire;
float autocvar_g_balance_shotgun_reload_ammo;
float autocvar_g_ca_point_leadlimit;
float autocvar_g_ca_point_limit;
float autocvar_g_ca_round_timelimit;
+float autocvar_g_ca_spectate_enemies;
float autocvar_g_ca_warmup;
float autocvar_g_campaign;
-float autocvar_g_campaign_forceteam;
+#define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
float autocvar_g_campaign_skill;
float autocvar_g_casings;
float autocvar_g_changeteam_banned;
float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
float autocvar_g_turrets_unit_walker_std_rockets_range;
float autocvar_g_turrets_unit_walker_std_rockets_range_min;
+float autocvar_g_turrets_unit_walker_turn;
+float autocvar_g_turrets_unit_walker_turn_walk;
+float autocvar_g_turrets_unit_walker_turn_run;
+float autocvar_g_turrets_unit_walker_turn_strafe;
+float autocvar_g_turrets_unit_walker_turn_swim;
float autocvar_g_use_ammunition;
float autocvar_g_waypointeditor;
float autocvar_g_waypoints_for_items;
float autocvar_welcome_message_time;
float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
float autocvar_g_trueaim_minrange;
+float autocvar_g_debug_defaultsounds;