]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/autocvars.qh
Totally re-work how the tracing works for shotgun secondary... possibly needs rebalan...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
index e920b5c3415613f35f336b36d90ded55fb2233ad..bcb47926bb2d35eac1307f7b88f89451166ae0d6 100644 (file)
@@ -1,3 +1,4 @@
+float autocvar__independent_players;
 float autocvar__campaign_index;
 string autocvar__campaign_name;
 float autocvar__sv_init;
@@ -650,8 +651,10 @@ float autocvar_g_balance_shotgun_secondary_damage;
 float autocvar_g_balance_shotgun_secondary_force;
 float autocvar_g_balance_shotgun_secondary_melee_delay;
 float autocvar_g_balance_shotgun_secondary_melee_range;
-float autocvar_g_balance_shotgun_secondary_melee_swing;
+float autocvar_g_balance_shotgun_secondary_melee_swing_side;
+float autocvar_g_balance_shotgun_secondary_melee_swing_up;
 float autocvar_g_balance_shotgun_secondary_melee_time;
+float autocvar_g_balance_shotgun_secondary_melee_traces;
 float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
 float autocvar_g_balance_shotgun_secondary_refire;
 float autocvar_g_balance_shotgun_reload_ammo;