bool autocvar_g_waypointeditor;
int autocvar_g_waypointeditor_auto;
bool autocvar_g_waypoints_for_items;
-float autocvar_g_weapon_charge_colormod_blue_full;
-float autocvar_g_weapon_charge_colormod_blue_half;
-float autocvar_g_weapon_charge_colormod_green_full;
-float autocvar_g_weapon_charge_colormod_green_half;
-float autocvar_g_weapon_charge_colormod_hdrmultiplier;
-float autocvar_g_weapon_charge_colormod_red_full;
-float autocvar_g_weapon_charge_colormod_red_half;
#define autocvar_g_weapon_stay cvar("g_weapon_stay")
bool autocvar_g_weapon_throwable;
#define autocvar_g_weaponarena cvar_string("g_weaponarena")