]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/bot.qc
#includes: cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / bot.qc
index a6762c76d0996c7e5db33ec098dcc77eada42e19..c033daeecebead6955d18eabdddb2ae2b108e7a9 100644 (file)
@@ -31,9 +31,6 @@
 
 #include "../../csqcmodellib/sv_model.qh"
 
-#include "../../dpdefs/dpextensions.qh"
-#include "../../dpdefs/progsdefs.qh"
-
 #include "../../warpzonelib/common.qh"
 #include "../../warpzonelib/util_server.qh"
 
@@ -300,42 +297,42 @@ void bot_custom_weapon_priority_setup()
        tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_far)," ");
 
        int c = 0;
-       for(i=0; i < tokens && c < WEP_COUNT; ++i){
+       for(i=0; i < tokens && c < Weapons_COUNT; ++i){
                w = stof(argv(i));
                if ( w >= WEP_FIRST && w <= WEP_LAST) {
                        bot_weapons_far[c] = w;
                        ++c;
                }
        }
-       if(c < WEP_COUNT)
+       if(c < Weapons_COUNT)
                bot_weapons_far[c] = -1;
 
        // Parse mid distance weapon priorities
        tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_mid)," ");
 
        c = 0;
-       for(i=0; i < tokens && c < WEP_COUNT; ++i){
+       for(i=0; i < tokens && c < Weapons_COUNT; ++i){
                w = stof(argv(i));
                if ( w >= WEP_FIRST && w <= WEP_LAST) {
                        bot_weapons_mid[c] = w;
                        ++c;
                }
        }
-       if(c < WEP_COUNT)
+       if(c < Weapons_COUNT)
                bot_weapons_mid[c] = -1;
 
        // Parse close distance weapon priorities
        tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_close)," ");
 
        c = 0;
-       for(i=0; i < tokens && i < WEP_COUNT; ++i){
+       for(i=0; i < tokens && i < Weapons_COUNT; ++i){
                w = stof(argv(i));
                if ( w >= WEP_FIRST && w <= WEP_LAST) {
                        bot_weapons_close[c] = w;
                        ++c;
                }
        }
-       if(c < WEP_COUNT)
+       if(c < Weapons_COUNT)
                bot_weapons_close[c] = -1;
 
        bot_custom_weapon = true;