#include "../../csqcmodellib/sv_model.qh"
-#include "../../dpdefs/dpextensions.qh"
-#include "../../dpdefs/progsdefs.qh"
-
#include "../../warpzonelib/common.qh"
#include "../../warpzonelib/util_server.qh"
tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_far)," ");
int c = 0;
- for(i=0; i < tokens && c < WEP_COUNT; ++i){
+ for(i=0; i < tokens && c < Weapons_COUNT; ++i){
w = stof(argv(i));
if ( w >= WEP_FIRST && w <= WEP_LAST) {
bot_weapons_far[c] = w;
++c;
}
}
- if(c < WEP_COUNT)
+ if(c < Weapons_COUNT)
bot_weapons_far[c] = -1;
// Parse mid distance weapon priorities
tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_mid)," ");
c = 0;
- for(i=0; i < tokens && c < WEP_COUNT; ++i){
+ for(i=0; i < tokens && c < Weapons_COUNT; ++i){
w = stof(argv(i));
if ( w >= WEP_FIRST && w <= WEP_LAST) {
bot_weapons_mid[c] = w;
++c;
}
}
- if(c < WEP_COUNT)
+ if(c < Weapons_COUNT)
bot_weapons_mid[c] = -1;
// Parse close distance weapon priorities
tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_close)," ");
c = 0;
- for(i=0; i < tokens && i < WEP_COUNT; ++i){
+ for(i=0; i < tokens && i < Weapons_COUNT; ++i){
w = stof(argv(i));
if ( w >= WEP_FIRST && w <= WEP_LAST) {
bot_weapons_close[c] = w;
++c;
}
}
- if(c < WEP_COUNT)
+ if(c < Weapons_COUNT)
bot_weapons_close[c] = -1;
bot_custom_weapon = true;