float bot_distance_far;
float bot_distance_close;
-float bot_weapons_far[WEP_MAXCOUNT];
-float bot_weapons_mid[WEP_MAXCOUNT];
-float bot_weapons_close[WEP_MAXCOUNT];
+float bot_weapons_far[Weapons_MAX];
+float bot_weapons_mid[Weapons_MAX];
+float bot_weapons_close[Weapons_MAX];
entity bot_list;
entity player_list;
void() havocbot_setupbot;
-//float c1, c2, c3, c4;
-void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other);
-float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
-
void bot_calculate_stepheightvec(void);
#endif