void bot_lagfunc(entity this, float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
{
- if(this.flags & FL_INWATER)
- {
- this.bot_aimtarg = NULL;
- return;
- }
this.bot_aimtarg = e1;
this.bot_aimlatency = CS(this).ping; // FIXME? Shouldn't this be in the lag item?
//this.bot_aimorigin = v1;
+ this.bot_4th_order_aimfilter * autocvar_bot_ai_aimskill_order_mix_4th
+ this.bot_5th_order_aimfilter * autocvar_bot_ai_aimskill_order_mix_5th
);
+ desiredang.x = bound(-90, desiredang.x, 90);
// calculate turn angles
diffang = desiredang - this.bot_mouseaim;