]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/bot.qc
Merge branch 'terencehill/gameover_stuff' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / bot.qc
index 7b742e5aa976fedb22679fd32e71ff2d0b1caed8..9c84a6b67d3b74f2e3a1a2ae9aec07559b8c4742 100644 (file)
 #include "../../race.qh"
 #include <common/t_items.qh>
 
-#include "../../mutators/_all.qh"
+#include "../../mutators/_mod.qh"
 
 #include "../../weapons/accuracy.qh"
 
 #include <common/physics/player.qh>
 #include <common/constants.qh>
+#include <common/net_linked.qh>
 #include <common/mapinfo.qh>
 #include <common/teams.qh>
 #include <common/util.qh>
 
-#include <common/weapons/all.qh>
+#include <server/scores_rules.qh>
+
+#include <common/weapons/_all.qh>
 
 #include <lib/csqcmodel/sv_model.qh>
 
@@ -69,6 +72,7 @@ void bot_think(entity this)
 
        if (!IS_PLAYER(this) || (autocvar_g_campaign && !campaign_bots_may_start))
        {
+               this.movement = '0 0 0';
                this.bot_nextthink = time + 0.5;
                return;
        }
@@ -115,6 +119,7 @@ void bot_think(entity this)
        // if dead, just wait until we can respawn
        if (IS_DEAD(this))
        {
+               this.movement = '0 0 0';
                if (this.deadflag == DEAD_DEAD)
                {
                        PHYS_INPUT_BUTTON_JUMP(this) = true; // press jump to respawn
@@ -175,7 +180,7 @@ void bot_setnameandstuff(entity this)
                                        break;
                                }
                        ));
-                       RandomSelection_Add(NULL, 0, readfile, 1, prio);
+                       RandomSelection_AddString(readfile, 1, prio);
                }
                readfile = RandomSelection_chosen_string;
                fclose(file);
@@ -434,7 +439,7 @@ void bot_removefromlargestteam()
        int bestcount = 0;
 
        int bcount = 0;
-       FOREACH_ENTITY_FLOAT(isbot, true,
+       FOREACH_CLIENT(it.isbot,
        {
                ++bcount;
 
@@ -484,7 +489,7 @@ void bot_removenewest()
        entity best = NULL;
        int bcount = 0;
 
-       FOREACH_ENTITY_FLOAT(isbot, true,
+       FOREACH_CLIENT(it.isbot,
        {
                ++bcount;
 
@@ -629,7 +634,7 @@ float bot_fixcount()
 
 void bot_serverframe()
 {
-       if (intermission_running)
+       if (gameover)
                return;
 
        if (time < 2)