*/
.float havocbot_keyboardskill;
-.float facingwalltime, ignoregoaltime;
+.float ignoregoaltime;
.float lastfiredweapon;
.float lastcombotime;
.float havocbot_blockhead;
.float havocbot_stickenemy;
.float havocbot_role_timeout;
+.float bot_tracewalk_time;
.entity ignoregoal;
.entity bot_lastseengoal;
.entity havocbot_personal_waypoint;
void havocbot_movetogoal(entity this);
void havocbot_chooserole(entity this);
void havocbot_chooseenemy(entity this);
-void havocbot_chooseweapon(entity this);
+void havocbot_chooseweapon(entity this, .entity weaponentity);
void havocbot_bunnyhop(entity this, vector dir);
void havocbot_keyboard_movement(entity this, vector destorg);
*/
.entity draggedby;
-.float ladder_time;
-.entity ladder_entity;