#include "navigation.qh"
-#include <server/bot/api.qh>
-#include <common/weapons/_all.qh>
-#include <common/stats.qh>
-#include "cvars.qh"
-
-#include "bot.qh"
-#include "waypoints.qh"
-
-#include <server/items/items.qh>
-
-#include <common/items/_mod.qh>
-
#include <common/constants.qh>
-#include <common/net_linked.qh>
+#include <common/items/_mod.qh>
#include <common/mapobjects/func/ladder.qh>
#include <common/mapobjects/trigger/hurt.qh>
#include <common/mapobjects/trigger/jumppads.qh>
+#include <common/net_linked.qh>
+#include <common/stats.qh>
+#include <common/weapons/_all.qh>
+#include <server/bot/api.qh>
+#include <server/bot/default/bot.qh>
+#include <server/bot/default/cvars.qh>
+#include <server/bot/default/waypoints.qh>
+#include <server/items/items.qh>
.float speed;
bool navigation_checkladders(entity e, vector org, vector m1, vector m2, vector end, vector end2, int movemode)
{
- IL_EACH(g_ladders, it.classname == "func_ladder",
+ IL_EACH(g_ladders, true,
{
if(it.bot_pickup)
if(boxesoverlap(org + m1 + '-1 -1 -1', org + m2 + '1 1 1', it.absmin, it.absmax))