float bot_cmd_continue(entity this)
{
+ bot_relinkplayerlist();
this.bot_exec_status &= ~BOT_EXEC_STATUS_PAUSED;
return CMD_STATUS_FINISHED;
}
this.movement = '0 0 0';
this.bot_cmd_keys = BOT_CMD_KEY_NONE;
+ bot_clear(this);
this.bot_exec_status |= BOT_EXEC_STATUS_PAUSED;
return CMD_STATUS_FINISHED;
}