]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/navigation.qc
Merge remote-tracking branch 'origin/divVerent/new-laser-by-morphed'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / navigation.qc
index 03a549439068b15d2d484f20e918af379686105f..3387fdfef8fdcc1b4e5711cb9d3c165c979782b2 100644 (file)
@@ -4,15 +4,15 @@
 
 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
 {
-       local vector org;
-       local vector move;
-       local vector dir;
-       local float dist;
-       local float totaldist;
-       local float stepdist;
-       local float yaw;
-       local float ignorehazards;
-       local float swimming;
+       vector org;
+       vector move;
+       vector dir;
+       float dist;
+       float totaldist;
+       float stepdist;
+       float yaw;
+       float ignorehazards;
+       float swimming;
 
        if(autocvar_bot_debug_tracewalk)
        {
@@ -133,36 +133,42 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                        // hit something
                        if (trace_fraction < 1)
                        {
-                               // check if we can walk over this obstacle
+                               // check if we can walk over this obstacle, possibly by jumpstepping
                                tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
                                if (trace_fraction < 1 || trace_startsolid)
                                {
-                                       if(autocvar_bot_debug_tracewalk)
-                                               debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
-
-                                       // check for doors
-                                       traceline( org, move, movemode, e);
-                                       if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
+                                       tracebox(org + jumpstepheightvec, m1, m2, move + jumpstepheightvec, movemode, e);
+                                       if (trace_fraction < 1 || trace_startsolid)
                                        {
-                                               local vector nextmove;
-                                               move = trace_endpos;
-                                               while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
+                                               if(autocvar_bot_debug_tracewalk)
+                                                       debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
+
+                                               // check for doors
+                                               traceline( org, move, movemode, e);
+                                               if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
                                                {
-                                                       nextmove = move + (dir * stepdist);
-                                                       traceline( move, nextmove, movemode, e);
-                                                       move = nextmove;
+                                                       vector nextmove;
+                                                       move = trace_endpos;
+                                                       while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
+                                                       {
+                                                               nextmove = move + (dir * stepdist);
+                                                               traceline( move, nextmove, movemode, e);
+                                                               move = nextmove;
+                                                       }
                                                }
-                                       }
-                                       else
-                                       {
-                                               if(autocvar_bot_debug_tracewalk)
-                                                       debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
+                                               else
+                                               {
+                                                       if(autocvar_bot_debug_tracewalk)
+                                                               debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
 
-                                               //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
-                                               //te_explosion(trace_endpos);
-                                               //print(ftos(e.dphitcontentsmask), "\n");
-                                               return FALSE; // failed
+                                                       //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
+                                                       //te_explosion(trace_endpos);
+                                                       //print(ftos(e.dphitcontentsmask), "\n");
+                                                       return FALSE; // failed
+                                               }
                                        }
+                                       else
+                                               move = trace_endpos;
                                }
                                else
                                        move = trace_endpos;
@@ -179,7 +185,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                        // moved successfully
                        if(swimming)
                        {
-                               local float c;
+                               float c;
                                c = pointcontents(org + '0 0 1');
                                if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
                                        swimming = FALSE;
@@ -198,7 +204,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                debugnodestatus(org, DEBUG_NODE_FAIL);
 
        return FALSE;
-};
+}
 
 /////////////////////////////////////////////////////////////////////////////
 // goal stack
@@ -241,7 +247,7 @@ void navigation_clearroute()
        self.goalstack29 = world;
        self.goalstack30 = world;
        self.goalstack31 = world;
-};
+}
 
 // add a new goal at the beginning of the stack
 // (in other words: add a new prerequisite before going to the later goals)
@@ -284,7 +290,7 @@ void navigation_pushroute(entity e)
        self.goalstack02 = self.goalstack01;
        self.goalstack01 = self.goalcurrent;
        self.goalcurrent = e;
-};
+}
 
 // remove first goal from stack
 // (in other words: remove a prerequisite for reaching the later goals)
@@ -324,14 +330,39 @@ void navigation_poproute()
        self.goalstack29 = self.goalstack30;
        self.goalstack30 = self.goalstack31;
        self.goalstack31 = world;
-};
+}
+
+float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist)
+{
+       float dist;
+       dist = vlen(v - org);
+       if (bestdist > dist)
+       {
+               traceline(v, org, TRUE, ent);
+               if (trace_fraction == 1)
+               {
+                       if (walkfromwp)
+                       {
+                               if (tracewalk(ent, v, PL_MIN, PL_MAX, org, bot_navigation_movemode))
+                                       return TRUE;
+                       }
+                       else
+                       {
+                               if (tracewalk(ent, org, PL_MIN, PL_MAX, v, bot_navigation_movemode))
+                                       return TRUE;
+                       }
+               }
+       }
+       return FALSE;
+}
 
 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
-entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
+entity navigation_findnearestwaypoint_withdist(entity ent, float walkfromwp, float bestdist)
 {
-       local entity waylist, w, best;
-       local float dist, bestdist;
-       local vector v, org, pm1, pm2;
+       entity waylist, w, best;
+       float dist;
+       vector v, org, pm1, pm2;
+
        pm1 = ent.origin + ent.mins;
        pm2 = ent.origin + ent.maxs;
        waylist = findchain(classname, "waypoint");
@@ -356,7 +387,6 @@ entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
                te_plasmaburn(org);
 
        best = world;
-       bestdist = 1050;
 
        // box check failed, try walk
        w = waylist;
@@ -367,7 +397,7 @@ entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
                {
                        if (w.wpisbox)
                        {
-                               local vector wm1, wm2;
+                               vector wm1, wm2;
                                wm1 = w.origin + w.mins;
                                wm2 = w.origin + w.maxs;
                                v_x = bound(wm1_x, org_x, wm2_x);
@@ -376,43 +406,27 @@ entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
                        }
                        else
                                v = w.origin;
-                       dist = vlen(v - org);
-                       if (bestdist > dist)
+                       if(navigation_waypoint_will_link(v, org, ent, walkfromwp, bestdist))
                        {
-                               traceline(v, org, TRUE, ent);
-                               if (trace_fraction == 1)
-                               {
-                                       if (walkfromwp)
-                                       {
-                                               //print("^1can I reach ", vtos(org), " from ", vtos(v), "?\n");
-                                               if (tracewalk(ent, v, PL_MIN, PL_MAX, org, bot_navigation_movemode))
-                                               {
-                                                       bestdist = dist;
-                                                       best = w;
-                                               }
-                                       }
-                                       else
-                                       {
-                                               if (tracewalk(ent, org, PL_MIN, PL_MAX, v, bot_navigation_movemode))
-                                               {
-                                                       bestdist = dist;
-                                                       best = w;
-                                               }
-                                       }
-                               }
+                               bestdist = vlen(v - org);
+                               best = w;
                        }
                }
                w = w.chain;
        }
        return best;
 }
+entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
+{
+       return navigation_findnearestwaypoint_withdist(ent, walkfromwp, 1050);
+}
 
 // finds the waypoints near the bot initiating a navigation query
 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
 {
-       local entity head;
-       local vector v, m1, m2, diff;
-       local float c;
+       entity head;
+       vector v, m1, m2, diff;
+       float c;
 //     navigation_testtracewalk = TRUE;
        c = 0;
        head = waylist;
@@ -455,9 +469,9 @@ float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
 // updates a path link if a spawnfunc_waypoint link is better than the current one
 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
 {
-       local vector m1;
-       local vector m2;
-       local vector v;
+       vector m1;
+       vector m2;
+       vector v;
        if (wp.wpisbox)
        {
                m1 = wp.absmin;
@@ -476,14 +490,14 @@ void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vecto
                wp.wpfire = 1;
                wp.wpnearestpoint = v;
        }
-};
+}
 
 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
 void navigation_markroutes(entity fixed_source_waypoint)
 {
-       local entity w, wp, waylist;
-       local float searching, cost, cost2;
-       local vector p;
+       entity w, wp, waylist;
+       float searching, cost, cost2;
+       vector p;
        w = waylist = findchain(classname, "waypoint");
        while (w)
        {
@@ -507,7 +521,7 @@ void navigation_markroutes(entity fixed_source_waypoint)
        {
                // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
                // as this search is expensive we will use lower values if the bot is on the air
-               local float i, increment, maxdistance;
+               float i, increment, maxdistance;
                if(self.flags & FL_ONGROUND)
                {
                        increment = 750;
@@ -572,14 +586,14 @@ void navigation_markroutes(entity fixed_source_waypoint)
                        w = w.chain;
                }
        }
-};
+}
 
 // queries the entire spawnfunc_waypoint network for pathes leading to the bot
 void navigation_markroutes_inverted(entity fixed_source_waypoint)
 {
-       local entity w, wp, waylist;
-       local float searching, cost, cost2;
-       local vector p;
+       entity w, wp, waylist;
+       float searching, cost, cost2;
+       vector p;
        w = waylist = findchain(classname, "waypoint");
        while (w)
        {
@@ -635,22 +649,28 @@ void navigation_markroutes_inverted(entity fixed_source_waypoint)
                        w = w.chain;
                }
        }
-};
+}
 
 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
 void navigation_routerating(entity e, float f, float rangebias)
 {
        entity nwp;
+       vector o;
        if (!e)
                return;
 
+       if(e.blacklisted)
+               return;
+
+       o = (e.absmin + e.absmax) * 0.5;
+
        //print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
 
        // Evaluate path using jetpack
        if(g_jetpack)
        if(self.items & IT_JETPACK)
        if(autocvar_bot_ai_navigation_jetpack)
-       if(vlen(self.origin - e.origin) > autocvar_bot_ai_navigation_jetpack_mindistance)
+       if(vlen(self.origin - o) > autocvar_bot_ai_navigation_jetpack_mindistance)
        {
                vector pointa, pointb;
 
@@ -661,7 +681,7 @@ void navigation_routerating(entity e, float f, float rangebias)
                pointa = trace_endpos - '0 0 1';
 
                // Point B
-               traceline(e.origin, e.origin + '0 0 65535', MOVE_NORMAL, e);
+               traceline(o, o + '0 0 65535', MOVE_NORMAL, e);
                pointb = trace_endpos - '0 0 1';
 
                // Can I see these two points from the sky?
@@ -672,8 +692,8 @@ void navigation_routerating(entity e, float f, float rangebias)
                //      dprint("jetpack ai: can bridge these two points\n");
 
                        // Lower the altitude of these points as much as possible
-                       local float zdistance, xydistance, cost, t, fuel;
-                       local vector down, npa, npb;
+                       float zdistance, xydistance, cost, t, fuel;
+                       vector down, npa, npb;
 
                        down = '0 0 -1' * (PL_MAX_z - PL_MIN_z) * 10;
 
@@ -745,14 +765,48 @@ void navigation_routerating(entity e, float f, float rangebias)
        }
        else
        {
+               float search;
+
+               search = TRUE;
+
+               if(e.flags & FL_ITEM)
+               {
+                       if not(e.flags & FL_WEAPON)
+                       if(e.nearestwaypoint)
+                               search = FALSE;
+               }
+               else if (e.flags & FL_WEAPON)
+               {
+                       if(e.classname != "droppedweapon")
+                       if(e.nearestwaypoint)
+                               search = FALSE;
+               }
+
+               if(search)
                if (time > e.nearestwaypointtimeout)
                {
                        nwp = navigation_findnearestwaypoint(e, TRUE);
                        if(nwp)
                                e.nearestwaypoint = nwp;
                        else
+                       {
                                dprint("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e), "\n");
 
+                               if(e.flags & FL_ITEM)
+                                       e.blacklisted = TRUE;
+                               else if (e.flags & FL_WEAPON)
+                               {
+                                       if(e.classname != "droppedweapon")
+                                               e.blacklisted = TRUE;
+                               }
+
+                               if(e.blacklisted)
+                               {
+                                       dprint("The entity '", e.classname, "' is going to be excluded from path finding during this match\n");
+                                       return;
+                               }
+                       }
+
                        // TODO: Cleaner solution, probably handling this timeout from ctf.qc
                        if(e.classname=="item_flag_team")
                                e.nearestwaypointtimeout = time + 2;
@@ -768,7 +822,7 @@ void navigation_routerating(entity e, float f, float rangebias)
        {
                //te_wizspike(nwp.wpnearestpoint);
        //      dprint(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = ");
-               f = f * rangebias / (rangebias + (nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint)));
+               f = f * rangebias / (rangebias + (nwp.wpcost + vlen(o - nwp.wpnearestpoint)));
                //dprint("considering ", e.classname, " (with rating ", ftos(f), ")\n");
                //dprint(ftos(f));
                if (navigation_bestrating < f)
@@ -779,7 +833,7 @@ void navigation_routerating(entity e, float f, float rangebias)
                }
        }
        //dprint("\n");
-};
+}
 
 // adds an item to the the goal stack with the path to a given item
 float navigation_routetogoal(entity e, vector startposition)
@@ -801,7 +855,7 @@ float navigation_routetogoal(entity e, vector startposition)
                return TRUE;
 
        // if it can reach the goal there is nothing more to do
-       if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, bot_navigation_movemode))
+       if (tracewalk(self, startposition, PL_MIN, PL_MAX, (e.absmin + e.absmax) * 0.5, bot_navigation_movemode))
                return TRUE;
 
        // see if there are waypoints describing a path to the item
@@ -824,13 +878,13 @@ float navigation_routetogoal(entity e, vector startposition)
        }
 
        return FALSE;
-};
+}
 
 // removes any currently touching waypoints from the goal stack
 // (this is how bots detect if they reached a goal)
 void navigation_poptouchedgoals()
 {
-       local vector org, m1, m2;
+       vector org, m1, m2;
        org = self.origin;
        m1 = org + self.mins;
        m2 = org + self.maxs;
@@ -851,8 +905,34 @@ void navigation_poptouchedgoals()
                }
        }
 
+       // If for some reason the bot is closer to the next goal, pop the current one
+       if(self.goalstack01)
+       if(vlen(self.goalcurrent.origin - self.origin) > vlen(self.goalstack01.origin - self.origin))
+       if(checkpvs(self.origin + self.view_ofs, self.goalstack01))
+       if(tracewalk(self, self.origin, self.mins, self.maxs, (self.goalstack01.absmin + self.goalstack01.absmax) * 0.5, bot_navigation_movemode))
+       {
+       ///     dprint("path optimized for ", self.netname, ", removed a goal from the queue\n");
+               navigation_poproute();
+               // TODO this may also be a nice idea to do "early" (e.g. by
+               // manipulating the vlen() comparisons) to shorten paths in
+               // general - this would make bots walk more "on rails" than
+               // "zigzagging" which they currently do with sufficiently
+               // random-like waypoints, and thus can make a nice bot
+               // personality property
+       }
+
+       // HACK: remove players/bots as goals, they can lead a bot to unexpected places (cliffs, lava, etc)
+       // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
+       if(self.goalcurrent.classname=="player")
+               navigation_poproute();
+
+       // aid for detecting jump pads better (distance based check fails sometimes)
+       if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT && self.jumppadcount > 0 )
+               navigation_poproute();
+
        // Loose goal touching check when running
        if(self.aistatus & AI_STATUS_RUNNING)
+       if(self.speed >= autocvar_sv_maxspeed) // if -really- running
        if(self.goalcurrent.classname=="waypoint")
        {
                if(vlen(self.origin - self.goalcurrent.origin)<150)
@@ -899,7 +979,7 @@ void navigation_goalrating_start()
        navigation_clearroute();
        navigation_bestgoal = world;
        navigation_markroutes(world);
-};
+}
 
 // ends a goal selection session (updates goal stack to the best goal)
 void navigation_goalrating_end()
@@ -922,13 +1002,13 @@ void navigation_goalrating_end()
 
                self.navigation_hasgoals = FALSE; // Reset this value
        }
-};
+}
 
 void botframe_updatedangerousobjects(float maxupdate)
 {
-       local entity head, bot_dodgelist;
-       local vector m1, m2, v;
-       local float c, d, danger;
+       entity head, bot_dodgelist;
+       vector m1, m2, v, o;
+       float c, d, danger;
        c = 0;
        bot_dodgelist = findchainfloat(bot_dodge, TRUE);
        botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
@@ -944,10 +1024,11 @@ void botframe_updatedangerousobjects(float maxupdate)
                        v_x = bound(m1_x, v_x, m2_x);
                        v_y = bound(m1_y, v_y, m2_y);
                        v_z = bound(m1_z, v_z, m2_z);
-                       d = head.bot_dodgerating - vlen(head.origin - v);
+                       o = (head.absmin + head.absmax) * 0.5;
+                       d = head.bot_dodgerating - vlen(o - v);
                        if (d > 0)
                        {
-                               traceline(head.origin, v, TRUE, world);
+                               traceline(o, v, TRUE, world);
                                if (trace_fraction == 1)
                                        danger = danger + d;
                        }
@@ -959,7 +1040,7 @@ void botframe_updatedangerousobjects(float maxupdate)
                        break;
                botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
        }
-};
+}
 
 void navigation_unstuck()
 {
@@ -1027,7 +1108,7 @@ void navigation_unstuck()
                while(head)
                {
                        if(head.classname=="waypoint")
-                       if(!(head.wpflags & WAYPOINTFLAG_GENERATED))
+               //      if(!(head.wpflags & WAYPOINTFLAG_GENERATED))
                        {
                                if(bot_waypoint_queue_goal)
                                        bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = head;
@@ -1103,8 +1184,8 @@ void debugnodestatus(vector position, float status)
 // Debug the goal stack visually
 void debuggoalstack()
 {
-       local entity goal;
-       local vector org;
+       entity goal;
+       vector org, go;
 
        if(self.goalcounter==0)goal=self.goalcurrent;
        else if(self.goalcounter==1)goal=self.goalstack01;
@@ -1152,8 +1233,9 @@ void debuggoalstack()
                org = self.lastposition;
 
 
-       te_lightning2(world, org, goal.origin);
-       self.lastposition = goal.origin;
+       go = ( goal.absmin + goal.absmax ) * 0.5;
+       te_lightning2(world, org, go);
+       self.lastposition = go;
 
        self.goalcounter++;
 }