void changelevel (string s) = #70;
void cvar_set (string var, string val) = #72;
-//void(entity client, string s) centerprint = #73;
+void(entity client, string s) centerprint = #73;
void ambientsound (vector pos, string samp, float vol, float atten) = #74;
string precache_model2 (string s) = #75;
string precache_sound2 (string s) = #76;