return 0;
}
+string Campaign_GetTitle()
+{
+ return campaign_title;
+}
+
int Campaign_GetLevelNum()
{
return campaign_level + 1;
cvar_settemp("g_dm", "0");
cvar_settemp("skill", ftos(baseskill));
cvar_settemp("bot_number", ftos(campaign_bots[0]));
- cvar_settemp("cl_welcome_in_menu_dialog", "0");
MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false));