]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
GetResourceAmount --> GetResource, SetResourceAmount --> SetResource
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index be481617ca3fac15de8c88640095cf5510c44176..18d12815a0ec2ddf57150985aadc8c26d6d9459d 100644 (file)
@@ -152,14 +152,14 @@ float CheatImpulse(entity this, int imp)
                        this.personal.origin = this.origin;
                        this.personal.v_angle = this.v_angle;
                        this.personal.velocity = this.velocity;
                        this.personal.origin = this.origin;
                        this.personal.v_angle = this.v_angle;
                        this.personal.velocity = this.velocity;
-                       SetResourceAmount(this.personal, RES_ROCKETS, GetResourceAmount(this, RES_ROCKETS));
-                       SetResourceAmount(this.personal, RES_BULLETS, GetResourceAmount(this, RES_BULLETS));
-                       SetResourceAmount(this.personal, RES_CELLS, GetResourceAmount(this, RES_CELLS));
-                       SetResourceAmount(this.personal, RES_PLASMA, GetResourceAmount(this, RES_PLASMA));
-                       SetResourceAmount(this.personal, RES_SHELLS, GetResourceAmount(this, RES_SHELLS));
-                       SetResourceAmount(this.personal, RES_FUEL, GetResourceAmount(this, RES_FUEL));
-                       SetResourceAmount(this.personal, RES_HEALTH, max(1, GetResourceAmount(this, RES_HEALTH)));
-                       SetResourceAmount(this.personal, RES_ARMOR, GetResourceAmount(this, RES_ARMOR));
+                       SetResource(this.personal, RES_ROCKETS, GetResource(this, RES_ROCKETS));
+                       SetResource(this.personal, RES_BULLETS, GetResource(this, RES_BULLETS));
+                       SetResource(this.personal, RES_CELLS, GetResource(this, RES_CELLS));
+                       SetResource(this.personal, RES_PLASMA, GetResource(this, RES_PLASMA));
+                       SetResource(this.personal, RES_SHELLS, GetResource(this, RES_SHELLS));
+                       SetResource(this.personal, RES_FUEL, GetResource(this, RES_FUEL));
+                       SetResource(this.personal, RES_HEALTH, max(1, GetResource(this, RES_HEALTH)));
+                       SetResource(this.personal, RES_ARMOR, GetResource(this, RES_ARMOR));
                        STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
                        this.personal.items = this.items;
                        this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
                        STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
                        this.personal.items = this.items;
                        this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
@@ -211,14 +211,14 @@ float CheatImpulse(entity this, int imp)
                                        MUTATOR_CALLHOOK(AbortSpeedrun, this);
                                }
 
                                        MUTATOR_CALLHOOK(AbortSpeedrun, this);
                                }
 
-                               SetResourceAmount(this, RES_ROCKETS, GetResourceAmount(this.personal, RES_ROCKETS));
-                               SetResourceAmount(this, RES_BULLETS, GetResourceAmount(this.personal, RES_BULLETS));
-                               SetResourceAmount(this, RES_CELLS, GetResourceAmount(this.personal, RES_CELLS));
-                               SetResourceAmount(this, RES_PLASMA, GetResourceAmount(this.personal, RES_PLASMA));
-                               SetResourceAmount(this, RES_SHELLS, GetResourceAmount(this.personal, RES_SHELLS));
-                               SetResourceAmount(this, RES_FUEL, GetResourceAmount(this.personal, RES_FUEL));
-                               SetResourceAmount(this, RES_HEALTH, GetResourceAmount(this.personal, RES_HEALTH));
-                               SetResourceAmount(this, RES_ARMOR, GetResourceAmount(this.personal, RES_ARMOR));
+                               SetResource(this, RES_ROCKETS, GetResource(this.personal, RES_ROCKETS));
+                               SetResource(this, RES_BULLETS, GetResource(this.personal, RES_BULLETS));
+                               SetResource(this, RES_CELLS, GetResource(this.personal, RES_CELLS));
+                               SetResource(this, RES_PLASMA, GetResource(this.personal, RES_PLASMA));
+                               SetResource(this, RES_SHELLS, GetResource(this.personal, RES_SHELLS));
+                               SetResource(this, RES_FUEL, GetResource(this.personal, RES_FUEL));
+                               SetResource(this, RES_HEALTH, GetResource(this.personal, RES_HEALTH));
+                               SetResource(this, RES_ARMOR, GetResource(this.personal, RES_ARMOR));
                                STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
                                this.items = this.personal.items;
                                this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
                                STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
                                this.items = this.personal.items;
                                this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
@@ -355,7 +355,7 @@ float CheatCommand(entity this, int argc)
                                        entity e = spawn();
                                        e.model = strzone(argv(1));
                                        e.mdl = "rocket_explode";
                                        entity e = spawn();
                                        e.model = strzone(argv(1));
                                        e.mdl = "rocket_explode";
-                                       SetResourceAmount(e, RES_HEALTH, 1000);
+                                       SetResource(e, RES_HEALTH, 1000);
                                        setorigin(e, trace_endpos);
                                        e.effects = EF_NOMODELFLAGS;
                                        if(f == 1)
                                        setorigin(e, trace_endpos);
                                        e.effects = EF_NOMODELFLAGS;
                                        if(f == 1)