e2 = spawn();
setorigin(e2, org);
pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
- sound(e2, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
remove(e2);
}
// arguments:
// effectname
effectnum = particleeffectnum(argv(1));
- W_SetupShot(self, FALSE, FALSE, "", CHAN_WEAPON, 0);
+ W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
trailparticles(self, effectnum, w_shotorg, trace_endpos);
DID_CHEAT();
// arguments:
// modelname mode
f = stof(argv(2));
- W_SetupShot(self, FALSE, FALSE, "", CHAN_WEAPON, 0);
+ W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
{