dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
touchpoint = touchpoint - gettaginfo(draggee, 0);
- tagscale = pow(vlen(v_forward), -2);
+ tagscale = (vlen(v_forward) ** -2);
dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
dragger.draglocalvector_y = touchpoint * v_right * tagscale;
dragger.draglocalvector_z = touchpoint * v_up * tagscale;
void Drag_SetSpeed(entity dragger, float s)
{
- dragger.dragspeed = pow(2, s);
+ dragger.dragspeed = (2 ** s);
}
void Drag_MoveBackward(entity dragger)